Errata and Frequently Asked Questions

    Version 1.0, effective 1/13/2018

    This document contains card clarification, errata, rule clarifications, frequently asked questions, and quick reference material for Traveller Customizable Card Game. The most recent version of this document is considered a supplement to the Traveller Customizable Card Game Rules Reference. All changes and additions to this document since the previous version are marked in red.

    New Content (v1.0): Clarifications, Keyword Errata, and Specific Card Errata

    Notes and Errata

    This section contains notes and errata pertaining to specific cards or sections of the rulebook. The document version number in which an entry first appeared is listed with that entry in order to establish a history of when each change was made.

    Errata overrides the originally printed information on the card it applies to. Unless errata for a card appears below, the original English non-draft product printing of that card and all of its information is considered accurate, and overrides all other printings. This includes translated cards, promotional or organized play cards, and printings which may appear in alternate products.


    Buccaneer (: 1, :1, :1) for any attribute not mentioned, you can always assume a value of 0, like : 0. When a complication buccaneer does damage to you, always assign that damage as an expense

    Keyword Errata


    An ARMOR source with this keyword ignores any ARMOR PENETRATION from a wounding source with Laser.

    Recent Specific Card Errata

    New or corrected text displayed in red font


    Play at the start of the phase. Until end of phase, whenever any captain expends a card, if the expended card shares a trait with a card controlled by that Captain, it is worth +1.

    The Tigress’s Wake

    Play at the start of the phase. Remove from play all , then replace as normal. Until the end of the round, any Captain of an Imperial gains 1 for completing a .

    Clarifications and Errata

    Most Recent at Top, complete list here

    The Tigress's Wake

    Play at the start of the phase. Remove from play all , then replace as normal. Until the end of the round, any Captain of an Imperial gains 1 for completing a . Errata, v1.0, effective 1/13/2018


    Play at the start of the phase. Until end of phase, whenever any captain expends a card, if the expended card shares a trait with a card controlled by that Captain, it is worth +1. Errata, v1.0, effective 1/13/2018

    The Pretty Penny

    Reference to “Ship card” should be treated the same as if it displayed the icon. Errata, v1.0, effective 1/13/2018

    Reliance on Professionals

    The requirement added by Reliance on Professionals can be met by any skill token of the requisite level. The reference to “any Trained Skill” and “any Expert Skill” does not allow the controller to name a skill of choice, but rather indicates that any skill token is sufficient to meet the requirement. Errata, v1.0, effective 1/13/2018

    Ranke's Razor

    Captains may only select Captain’s Card types, and are forbidden from selecting either a or a . Errata, v1.0, effective 1/13/2018

    Mark Appleton

    Mark’s ability allowing his controller to jettison him for 3 permits the Captain to expend him to meet an expense, as though Mark were a card in hand. Errata, v1.0, effective 1/13/2018

    Lt. Cmdr Sir Sandar Van Othlezee

    Some versions have the keyword REPLENISH printed in trait format, as Replenish. Both versions of the card use the REPLENISH mechanic, and the underline bold format is correct.Errata, v1.0, effective 1/13/2018

    Gravimetric Probe Retrieval

    When you choose to encounter and resolve this complication, you choose a Captain's adventure deck - that's the target. So, in a four-player game, you could pick any of the four adventure decks to reveal the top 5 cards and attach 2 of those cards. Now, the question as to how it works when there are already other complications came up in today's tournament at DunDraCon. We may review the ruling to make sure it it consistent, but here's how it worked today.

    Contract has 2 complications and a limit of 2, one of which is this one:

    • If the captain removes the other complication, leaving only this one, then this complication is encountered, it is on the way to the discard pile as it's being resolved to where two of the five revealed complications are added to the contract.
    • If the captain resolves this complication first, the five complications are revealed and one of them will definitely be added to the contract as this complication is no longer considered attached while it's being resolved. A second complication from the five revealed may be chosen to replace the other, original complication or the other four cards revealed may be discarded if the captain resolving "There is Always Something ..." would rather not replace the other, original complication.

    Advanced Solutions, Inc.

    So in the Adventure Phase, Stage 1, you get to draw one complication and look at it without revealing it to your opponents, and then play it on one of the the contracts. With this card, if you exert it, you get to draw two cards instead. IN SOLO PLAY, Stage 1, you draw one complication and play it face down. However, in Stage 2, you get to draw an adventure card and place it face up. So with ASI, you get to draw two and decide which to play. Since there is no Phase Restriction, you can also use it during other times when you're required to draw from the adventure deck.


    The captain leaves the attached to the until it is played, at which point, as a cost, the is returned to the captain's hand and the is played for . The may be played at any time it would otherwise have been eligible if it had been played normally. So an with a Phase Restriction can still only be played in the appropriate phase. Note, there's nothing to stop you from playing the immediately, if no other condition prevents it.

    So Contingency serves three separate, but related purposes:

    1. It lets you search for an , which can be a handy way to solve a particular problem.
    2. You have , you can get an from your discard pile, so if you ended up expending it for or using it, you can get it back.
    3. It reduces the cost to by returning the attached . Of course, you'd have to pay to bring that out again if you wanted to, but there are instances where bringing a card back to your hand may be advantageous. For instance, if they have an ability that generates on being played...

    Fatimah Noori

    Fatimah's to gain upgrades her skill. You do not get both skills at the same time.

    Icon Reference

    Current TravellerCCG Iconographic key is located on the TravellerCCG Resources site.

    Search Shortcuts

    Since I removed the search modal that pops up and lists the short handed key, I am going to post it here as it is very quick and easy way to get really advanced search results: All of these are typed directly into the search box:

    • : Default search is Captain's Deck card name. For Adventure Cards, the name is searched. String/Text
    • '': Searches the card code, this is the sites internal card numbers, since TravellerCCG does not have card numbers. Integer
    • a: Searches the flavor text. String/Text
    • b: Searches modifier, Adventure Cards only, may be negative. Integer
    • c: Returns all of the cards in the cycle. Cycles are usually sets of releases of cards. At the moment, not sure how this is going to be implemented in the future, everything currently is in the Initial Launch cycle. String/Text
    • d: Searches Adventure Cards for . Integer
    • e: Returns all of the cards in a pack. This can be combined with other searches to limit card pools to just these packs of cards. String/Text
    • f: This is a list of the Ships, which is a quick way to return them. Each ship is setup as its own color branding / faction. Every other card not a ship is listed under Neutral. Cards that can only be used by specific ships are assigned to their ship faction. String/Text
    • g: Searches the name. Only searches Adventure Cards. String/Text
    • h: Searches the Adventure Cards for requirements. String/Text
    • i: Searches the illustrator's name. String/Text
    • j: Searches slots for quantity. Integer
    • k: Searches all of the card traits, currently does NOT search traits. String/Text
    • l: Searches for penalty. Integer
    • m: Searches Adventure Cards for requirements. String/Text
    • n: Searches card's , also supports < or >. Integer
    • o: Searches card's Cost, also supports < or >. Integer
    • p: Reserved for Pagination
    • q: Reserved for Query Code
    • r: Searches cards based on date released. Date Format
    • s: Searches Adventure Card for requirements. String/Text
    • t: Searches cards based on type (adv, conn, gear, ship, heroic, crew, upgrade, event, ship). String/Text
    • u: Searches skills. String/Text
    • v: Searches Adventure Cards for points. Integer
    • w: Searches cards based on . Integer
    • x: Searches the cards Text box area. Does NOT search Adventure Cards. String/Text
    • y: Searches for allowed quantities, matching is questionable at the moment
    • z: Searches subtypes, 2) Ally, 3) Locale, 4) Organization, 5) Alteration, 6) Armor, 7) Gadget, 8) Vehicle, 9) Weapon, 10) Computer, 11) Hardpoint, 12) Hull, 13) Internal. so a Z:10 searches for all Ship Upgrades that are Computer subtype.
    So the real power comes in with combining search function like, if you wanted all of the 0 cost cards with an > 0. Which in the search box you would enter o:0 n>0. Or you say you have a great card that you want to play that needs an Aslan, k:Aslan.